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Mandibuzz is more hyped for PvP than for PvE. A poor ATK stat for gyms and raids leaves little use in PvE for this bird. Its respectable DEF and STA stats make it a decent defender for gyms, though Air Slash is probably recommended for that role due to common Fighting-type attackers. Better to use Mandibuzz for PvP, where it really shines. 

  • Snarl performs the best, and should be paired with Dark-type charge moves for that role.
  • Air Slash should pair with Aerial Ace for the Flying-type role. 
  • Foul Play performs better than Dark Pulse due to its much shorter cooldown animation.
  • Shadow Ball is very strong even without STAB, but is slightly behind Foul Play

  • Air Slash deals slightly more damage on defense.
  • Snarl generates slightly more energy on defense. 
  • Aerial Ace can be spammed frequently, being a 3-bar move, but doesn't hit very hard.
  • Dark Pulse is slightly better on defense than Foul Play due to its higher base power and earlier damage window.
  • Shadow Ball hits hard for neutral damage, but is the slowest and easiest to dodge. 

Snarl is preferred for its high energy generation, letting Mandibuzz access its charge moves sooner. Air Slash sports greater damage output and offers Flying-type coverage, but falls behind in energy gains.

Aerial Ace isn't particularly a strong move, but offers STAB Flying-type coverage and is its cheapest Charged Attack. Dark Pulse and Foul Play are both good Dark STAB options, but Dark Pulse is often preferred due to its higher DPE, and Aerial Ace already covers Mandibuzz's need for a low cost move. Shadow Ball lacks STAB with Mandibuzz.

Mandibuzz has been hyped ever since Gen 5 was announced for Pokemon Go, for various reasons. Its stat distribution features high bulk, while its moveset allows it to perform very similarly to Umbreon, another popular pick in the meta. Access to Flying typing and coverage gives Mandibuzz useful tools against common Grass and Fighting-types in the meta. As a Dark/Flying type, not taking Super Effective damage from Fighting-types while countering them with Flying-type attacks gives Mandibuzz an edge as a Dark-type. The loss of Sky Attack from the first Gen 5 datamine is unfortunate, but perhaps it's a reasonable nerf to keep Mandibuzz from breaking the meta. 

75,000 Stardust + 75 Candy
Second Charge Move Cost
10%
Flee Rate
5 KM
Buddy Distance
15%
Catch Rate
%
Female Ratio
%
Male Ratio