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#206
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Dunsparce

131

Attack

128

Defense

225

Stamina

1,909
Lvl 50Max CP
1,689
Lvl 40
1,206
Lvl 25Weather Boost
965
Lvl 20Raids/Eggs
724
Lvl 15Research

... You honestly want to see how Dunsparce does in PvE? Seriously? Okay, let's get this over with, I guess...

Dunsparce is a meme of a Pokemon that has no redeeming qualities as a PvE Pokemon. It's a funny little guy who exists, and... that's literally it. This poor thing isn't really even viable in Tier 1 raids, and it's even's not even a speed-bump on Defense.

Please don't invest in Dunsparce... please...

  • Rollout is the strongest Fast Move that Dunsparce can muster, and it pairs best with Rock Slide.
  • If you're desperate for Ground Type damage output, then Drill Run is your best option... using the term best extremely liberally here.
  • Bite can at least somewhat work if you want neutral damage to pair with Drill Run....? Maybe?
  • Dig and Astonish aren't worth using... and that's really saying something.

  • Rollout is, again, the best Fast Move Option. Astonish is the second pick due to its higher base power, and Bite is... okay.
  • Dig comes out on top this time due to its superior defensive stats.
  • Rock Slide is okay too.
  • On defense, Drill Run is inferior to Dig.

The buff of Rollout from the September 2024 update gives Dunsparce an incredible Fast Move for PvP, with high energy gains and synergy with its Charge Moves. Astonish is a fantastic move that can be used as an alternative option to better spread out Dunsparce's coverage. Bite focuses on Dark-type damage and lacks energy generation and synergy.

Rock Slide and Drill Run are very good Charge Moves that cost moderate amounts of energy and offers good damage. Combined, they provide perfect coverage, allowing Dunsparce to hit every Pokemon in the game for at least neutral damage. Dig is a terrible move. 

Dunsparce is a premier generalist in the Great League, sporting great bulk, wide coverage, solid attacks, and only one weakness. As a result, it is rather easy to slot into most teams, requiring only a partner Pokemon that can cover for its sole Fighting weakness.

50,000 Stardust + 50 Candy
Second Charge Move Cost
20%
Flee Rate
3 KM
Buddy Distance
30%
Catch Rate
50%
Female Ratio
50%
Male Ratio