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Dubwool

159

Attack

198

Defense

176

Stamina

2,478
Lvl 50Max CP
2,191
Lvl 40
1,565
Lvl 25Weather Boost
1,252
Lvl 20Raids/Eggs
939
Lvl 15Research

In the "normal" Raid/Gym meta, Dubwool has basically nothing going for it at all.

  • On offense, Tackle is superior to Take Down.
  • Double Kick would be more favorable on Fighting-type Pokemon. 
  • In a neutral fight, Wild Charge is powerful enough to be superior to other Charge Moves despite not having STAB. 
  • Body Slam isn't far behind with STAB, but can't be Super Effective against anything. 
  • Payback has no offensive use. 

  • Double Kick is decent on defense since there's a chance it can deal some Super Effective damage, and its base power competes decently with other available STAB options. 
  • On defense, Take Down is superior to Tackle
  • Body Slam is good for fast and spammable neutral hits. 
  • Wild Charge is also a decent choice, though easier to dodge. 
  • Payback is resisted by Fighting-type attackers. 

Double Kick enables Dubwool to compete in the meta thanks to its valuable energy generation and useful typing coverage. Tackle and Take Down benefit from STAB but can't be Super Effective against anything. 

Body Slam can be spammed frequently and deal solid neutral damage with STAB. Wild Charge is a very threatening move, especially against common Water Pokemon, and gives Dubwool a lot of shield pressure. Payback is undesirable due to its high energy cost, but its Dark-type coverage is useful in specific formats. 

The addition of Double Kick following the Sept 2022 update to Go Battle League is what enables Duwbool to see play in PvP. Access to frequently Body Slams and the threat of Wild Charge gives Dubwool some nice tools to pressure its opponents. Most notably Duwool competes closely with Vigoroth, but loses to its counterpart as Vigoroth has more damage with Counter. By comparison, Dubwool sports slightly more bulk and faster energy generation, with a different coverage option than Vigoroth's Bulldoze. 

%
Flee Rate
3 KM
Buddy Distance
%
Catch Rate
50%
Female Ratio
50%
Male Ratio