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Just like the old war between Entei and Moltres, the same debate rages over Shadow Entei and Shadow Moltres. While undeniably better than their base formes, the difference in DPS, TDO, and typing makes it less than clear which is the superior Shadow. Either way, a solid Shadow Entei is a powerful ally in any raid in which Fire has an advantage.

  • Fire Fang's higher damage makes it the stronger option over Fire Spin, despite the latter's slightly higher EPS.
  • Overheat is strictly superior to Fire Blast.
  • Flamethrower is great for attacking gyms, since its damage is split into 2 bars.
  • Flame Charge has poor damage output, even as a 3-bar move. 
  • Iron Head has complementary coverage with Shadow Entei's fire-type fast moves against Ice types, but is easily outclassed on all fronts by all of Shadow Entei's other charged moves. 
  • Scorching Sands has no use on Shadow Entei.

Fire Spin is generally preferred over Fire Fang for its superior energy generation, despite the latter offering slightly more damage output. 

Flame Charge is recommended for its lesser energy cost, as well as its guaranteed +1 ATK buff, though its STAB damage isn't particularly impressive. Scorching Sands has great power and coverage alongside a chance of dropping the target's Attack, and also ties for the lowest energy cost among Entei's Charged Moves. Iron Head is Entei's only other coverage option, and ties for the least amount of energy among Entei's charge moves. Overheat has the potential for big nuke plays if unshielded, or hit-and-run plays when shields are up, though this is more risky. Fire Blast costs too much energy to be worthwhile. Flamethrower is inferior. 

Entei is a mono-Fire type with average bulk in Great League. Unfortunately Fire-types aren't very valuable in this league due to the extremely popular usage of Water Pokemon. A somewhat cumbersome moveset also makes it difficult to choose when compared to other Fire-type Pokemon, which puts Entei in an awkward spot for its role. 

Shadow Entei Raid Day

Raid Day
2pm - 5pm • Saturday, May 2, 2026
Duration
3 hours
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20 Candy + 20,000 Stardust
Purification Cost
4%
Flee Rate
20 KM
Buddy Distance
2%
Catch Rate
%
Female Ratio
%
Male Ratio