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Shadow Grumpig

171

Attack

188

Defense

190

Stamina

2,679
Lvl 50Max CP
2,369
Lvl 40
1,692
Lvl 25Weather Boost
1,354
Lvl 20Raids/Eggs
1,015
Lvl 15Research

Oh, you have an opportunity to nab a Shadow Spoink from a Rocket? If you're looking for PvE performance, then don't bother, it's trash.

  • Psywave is slightly stronger than Extrasensory, and both are superior to Charge Beam.
  • Psychic outperforms Mirror Coat on offense by a considerable amount. 
  • Psywave is on the weak side for defense.
  • Shadow Ball and Dynamic Punch lack STAB and are better for other Pokemon. 

  • Extrasensory hits harder on defense, but is walled by Dark-type attackers.
  • Charge Beam is inferior stat-wise, but is less likely to be resisted. 
  • Shadow Ball is easy to dodge, but provides coverage against the weakness to Ghost-type attackers.
  • Dynamic Punch is strong and provides counter-coverage against Dark Types.
  • Psychic is better than Mirror Coat in every way, and is also the hardest to dodge. 

Psywave is a much better move than either Extrasensory or Charge Beam, easily making it the best option.

Shadow Ball and Dynamic Punch combine to provide impeccable coverage at a moderate cost. Psychic and Mirror Coat are underwhelming.

Shadow Grumpig is a mono-Psychic type with moderate bulk and a strong moveset. Thanks to the addition of Psywave and Dynamic Punch in the Might and Mastery Season, Shadow Grumpig has immediately gone from Zero to Hero is a highly defining threat in the Great League. It can dent just about everything thanks to its wide coverage, though Dark-type Pokemon who aren't weak to Dynamic Punch such as Sableye and Mandibuzz are problematic for it. It's generally not QUITE as good as its non-Shadow counterpart, but it's still great in its own right.

10,000 Stardust + 25 Candy
Second Charge Move Cost
6%
Flee Rate
1 KM
Buddy Distance
20%
Catch Rate
50%
Female Ratio
50%
Male Ratio