Home
#144
Default

Shadow Articuno

192

Attack

236

Defense

207

Stamina

3,450
Lvl 50Max CP
3,051
Lvl 40
2,179
Lvl 25Weather Boost
1,743
Lvl 20Raids/Eggs
1,308
Lvl 15Research

Shadow Articuno doesn't have much to its name. As a defensive Pokemon primarily, it ends up losing more power than it gains. It's not the worst Ice Type attacker in raids, but it's not generally worth the high investment to get leveled up.

  • Frost Breath is marginally better than Ice Shard, though the two are very close. 
  • Triple Axel is Articuno's best Charged Move option.
  • Blizzard is on par with Ice Beam. Ice Beam has the advantage of being a 2-bar move, but its long animation time keeps it even with Blizzard. Regardless, both are inferior to Triple Axel.
  • Icy Wind's low damage and long animation time (even longer than Blizzard) prevent it from being useful.
  • Hurricane offers no synergy with Ice-type moves outside of Grass Type raids, and is still sub-optimal.
  • Ancient Power has no use on Shadow Articuno. 

The greater energy generation from Ice Shard is much more valuable than Frost Breath's edge in damage output. 

Icy Wind is basically the main reason to run Articuno, providing solid damage and an aggravating attack debuff. Ancient Power is a solid option in the Ultra League, giving you a solid hit against other Articuno or Charizard. However, ever since AP got nerfed, Hurricane has seen a rise in play, giving a strong nuke against Fighting-types, and in general a hard hit many players may not expect!

Articuno doesn't hold much prominence in the Great League. It's threatened by many types, and has issues with a number of big-name Pokemon. Its stat-distribution makes it more defensive in nature, but this is betrayed by a poor defensive typing that's easy to exploit by a huge portion of the metagame. Sadly, Articuno really doesn't have much of a claim to fame here.

20 Candy + 20,000 Stardust
Purification Cost
10%
Flee Rate
20 KM
Buddy Distance
3%
Catch Rate
%
Female Ratio
%
Male Ratio