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Hoopa (Confined)

261

Attack

187

Defense

173

Stamina

3,797
Lvl 50Max CP
3,359
Lvl 40
2,399
Lvl 25Weather Boost
1,919
Lvl 20Raids/Eggs
1,439
Lvl 15Research

Hoopa, one of the Mythical Pokemon of Generation 6/Kalos, came to us as the star of the Season of Mischief, and took its place in the meta as.... yet another random Mythical Pokemon. It's capable of acting as a Psychic attacker, and as a Ghost attacker it.... exists.... but at the end of the day it's little more than a box-filler.

In the main series, this variant of Hoopa has a Psychic Type signature moved named Hyperspace Hole, but it's unlikely to make huge waves when/if it's released.

  • Confusion and Psychic make for maximum same-type damage, though Shadow Ball provides better neutral damage.
  • Astonish and Shadow Ball can be used for a Ghost set, but Astonish makes it terribly mediocre.
  • Psybeam is the inferior option.

Confusion benefits from STAB to deal considerable damage, and sports average energy generation. Astonish is astonishingly bad. 

Psychic is a direct upgrade over Psybeam in every aspect, therefore the latter is completely useless. Shadow Ball provides useful coverage against Ghost-types, as well as being largely unresisted against most Pokemon. 

Hoopa performs poorly in Great League for two primary reasons: its high ATK stat results in fragile bulk, and its slow moveset causes it to fall behind most meta Pokemon. To add insult to injury, there's already competitive Psychic-types in the meta like Hypno and Cresselia who perform much better. Fun fact though: Hoopa can KO a Toxicroak in just 3 Confusions. 

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