
Hoopa (Confined)
Attack
Defense
Stamina
Best Movesets
Analysis
Hoopa, one of the Mythical Pokemon of Generation 6/Kalos, came to us as the star of the Season of Mischief, and took its place in the meta as.... yet another random Mythical Pokemon. It's capable of acting as a Psychic attacker, and as a Ghost attacker it.... exists.... but at the end of the day it's little more than a box-filler.
In the main series, this variant of Hoopa has a Psychic Type signature moved named Hyperspace Hole, but it's unlikely to make huge waves when/if it's released.
Offense
- Confusion and Psychic make for maximum same-type damage, though Shadow Ball provides better neutral damage.
- Astonish and Shadow Ball can be used for a Ghost set, but Astonish makes it terribly mediocre.
- Psybeam is the inferior option.
Confusion benefits from STAB to deal considerable damage, and sports average energy generation. Astonish is astonishingly bad.
Psychic is a direct upgrade over Psybeam in every aspect, therefore the latter is completely useless. Shadow Ball provides useful coverage against Ghost-types, as well as being largely unresisted against most Pokemon.
Hoopa performs poorly in Great League for two primary reasons: its high ATK stat results in fragile bulk, and its slow moveset causes it to fall behind most meta Pokemon. To add insult to injury, there's already competitive Psychic-types in the meta like Hypno and Cresselia who perform much better. Fun fact though: Hoopa can KO a Toxicroak in just 3 Confusions.















































