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2,693
Lvl 50Max CP
2,382
Lvl 40
1,701
Lvl 25Weather Boost
1,361
Lvl 20Raids/Eggs
1,021
Lvl 15Research

This terrifying blimp is probably not as good as it feels. While it was once a "decent" attacker, as of late it's been blown far, far from the direction of the raid meta. As a defender it doesn’t shine in pure tankiness, but its unique triple resistance to Fighting makes it work as an efficient Machamp wall, if placed in between the big Normal-types.

  • Hex is only slightly better than Astonish.
  • Shadow Ball should always be picked over Ominous Wind.
  • Icy Wind is an underwhelming move.

  • Hex is the superior defensive fast move.
  • Ominous Wind is weaker than Shadow Ball, but also harder to dodge and has the potential to be spammed. Both pale in comparison to Mystical Fire, however, as it provides spammability, decent coverage, AND an early damage window.
  • Icy Wind offers useful coverage for Dragon-type generalists.

Hex is recommended for its fast energy generation, while Astonish isn't great in general

Icy Wind has a decent damage profile and, more importantly, a 100% chance to drop the target's attack stat by 1 stage. This artificially boosts Drifblim's bulk and frequently forces switches or gives the next Pokemon on your team a great chance to come in with an advantage. Mystical Fire does the same thing but offers different coverage - it trades Flying coverage for superior Steel coverage. Shadow Ball is noted for being one of the better attacks in the game due to its great neutral coverage and solid damage per energy rating, and works great in conjunction with Icy Wind or Mystical Fire, as they can be used to bait shields easily. This is made especially effective when you consider the fact that Icy Wind's / Mystical Fire's Attack debuff bypasses shields.

Drifblim is an interesting Pokemon due to its unique typing and moveset. While it is not the most meta Pokemon out there (mainly due to competition from other Ghosts), it can pull its weight thanks to its wide coverage and annoying debuffs. It shines best in limited cups when its fellow Ghost competitors are banned.

75,000 Stardust + 75 Candy
Second Charge Move Cost
%
Flee Rate
5 KM
Buddy Distance
%
Catch Rate
50%
Female Ratio
50%
Male Ratio