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3,695
Lvl 50Max CP
3,268
Lvl 40
2,335
Lvl 25Weather Boost
1,867
Lvl 20Raids/Eggs
1,401
Lvl 15Research

Chandelure is a powerful attacker that has the ability to act in a double-role. While it's not as amazing as it once was, it's still very much a worthwhile investment if you need help with Fire and/or Ghost damage output.

  • Fire Spin pairs with Overheat to maximize Shadow Chandelure's performance as a Fire Type attacker and allow it to stand shoulder-to-shoulder with many of the game's top attackers within the type.
  • Hex pairs with Shadow Ball to make Chandelure an outstanding Ghost Type attacker, standing as one of the best.
  • Incinerate is notoriously slow and weaker than Fire Spin in practice generally speaking
  • Flame Charge is a poor tool for an offensive Chandelure
  • Energy Ball has no use on Chandelure, TM this. 
  • Poltergeist* is an underwhelming option for Ghost Type damage. Stick with Shadow Ball.

  • Incinerate hits hardest on defense and is the superior to Hex and Fire Spin
  • Shadow Ball has the earliest damage window and also provides mostly neutral coverage. 
  • Flame Charge is great for its low cost, allowing it to come out very often
  • Energy Ball is the easiest to dodge and deals the least amount of damage, but also has counter-coverage against Water and Rock Types
  • Overheat might not be used before Shadow Chandelure faints as a 1-bar move.
  • Poltergeist* has the same issue as Overheat while simultaneously being out-performed by Shadow Ball. Skip this move. 

Incinerate is a powerful move in pvp, scoring large amounts of damage in short order. It pairs well with Flame Charge, which is a relatively spammable move, and Shadow Ball for hard-hitting damage.

Chandelure is pretty heavily skewed towards Attack, meaning its Stat Total tends to be pretty low. Combine this with a relatively slow moveset, and Chandelure drops pretty fast.

75,000 Stardust + 75 Candy
Second Charge Move Cost
10%
Flee Rate
5 KM
Buddy Distance
5%
Catch Rate
%
Female Ratio
%
Male Ratio