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Bellibolt

Bellibolt

  • Electromorphosis

    The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

  • Static

    The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

  • Damp

    The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

HP
109 / 184
Raw / Lvl 50
ATK
64 / 84
Raw / Lvl 50
DEF
91 / 111
Raw / Lvl 50
Sp. Atk
103 / 123
Raw / Lvl 50
Sp. Def
83 / 103
Raw / Lvl 50
SPD
45 / 65
Raw / Lvl 50
0/66 used(66 left)
Stat Points
495 / 670
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
ElectricChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
ElectricDischargeThe user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
80100%15
ElectricEerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
-100%15
ElectricElectric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
--10
ElectricElectro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
-100%10
ElectricElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
5595%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%15
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%10
ElectricParabolic ChargeThe user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
65100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalSlack OffThe user slacks off, restoring its own HP by up to half its max HP.
--5
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
WaterSoakThe user shoots a torrent of water that changes the target's type to Water.
-100%20
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%5
ElectricSupercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
10095%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
ElectricVolt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%10
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%15
ElectricZap CannonThe user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
12050%5
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