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Mega Gengar

Mega Gengar

  • Shadow Tag

    The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.

HP
60 / 135
Raw / Lvl 50
ATK
65 / 85
Raw / Lvl 50
DEF
80 / 100
Raw / Lvl 50
Sp. Atk
170 / 190
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
130 / 150
Raw / Lvl 50
0/66 used(66 left)
Stat Points
600 / 775
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
PoisonClear SmogThe user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
50-16
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%12
PoisonCorrosive GasThe user surrounds everything around it with highly acidic gas and melts away items they hold.
-100%20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%16
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--8
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%8
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%16
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--12
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
NormalMean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
--8
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%16
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
NormalPerish SongAny Pokémon that hears this song faints in three turns, unless it switches out of battle.
--8
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%12
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%8
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
NormalReflect TypeThe user reflects the target's type to become the same type as the target.
--16
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalSelf-DestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.
200100%8
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
GhostShadow PunchThe user throws a punch from the shadows. This attack never misses.
60-20
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
PoisonSludge BombThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
90100%12
PoisonSludge WaveThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
95100%12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%8
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
PoisonToxic SpikesThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
--20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--8
PoisonVenoshockThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
65100%12
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%16
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--12
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