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Annihilape

Annihilape

  • Vital Spirit

    The Pokémon is full of vitality, and that prevents it from falling asleep.

  • Inner Focus

    The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

  • Defiant

    If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

HP
110 / 185
Raw / Lvl 50
ATK
115 / 135
Raw / Lvl 50
DEF
80 / 100
Raw / Lvl 50
Sp. Atk
50 / 70
Raw / Lvl 50
Sp. Def
90 / 110
Raw / Lvl 50
SPD
90 / 110
Raw / Lvl 50
0/66 used(66 left)
Stat Points
535 / 710
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAcrobaticsThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
55100%16
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
DarkBeat UpThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
-100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
FightingClose CombatThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
120100%8
FightingCoachingThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
--12
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
FightingCross ChopThe user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
10080%8
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%12
FightingDynamic PunchThe user attacks by punching the target with full concentrated power. This also confuses the target.
10050%8
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%8
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%8
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%16
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%8
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%16
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%16
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
FireOverheatThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%8
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%12
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
GhostRage FistThe user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
50100%12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
FightingSeismic TossThe target is thrown using the power of gravity. It inflicts damage equal to the user's level.
-100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
GhostShadow PunchThe user throws a punch from the shadows. This attack never misses.
60-20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
RockSmack DownThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
50100%16
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
FightingStorm ThrowThe user strikes the target with a fierce blow. This attack always results in a critical hit.
60100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
NormalThrashThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%16
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%16
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
FightingVacuum WaveThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
40100%20
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