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#350
Milotic

Milotic

  • Marvel Scale

    The Pokémon's marvelous scales boost its Defense stat if it has a status condition.

  • Competitive

    Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

  • Cute Charm

    The Pokémon may infatuate attackers that make direct contact with it.

HP
95 / 170
Raw / Lvl 50
ATK
60 / 80
Raw / Lvl 50
DEF
79 / 99
Raw / Lvl 50
Sp. Atk
100 / 120
Raw / Lvl 50
Sp. Def
125 / 145
Raw / Lvl 50
SPD
81 / 101
Raw / Lvl 50
0/66 used(66 left)
Stat Points
540 / 715
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%10
WaterAqua RingThe user envelops itself in a veil made of water. It regains some HP every turn.
--20
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%10
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%10
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
DragonBreaking SwipeThe user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
60100%15
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
PoisonCoilThe user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
--20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%10
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
DragonDragon CheerThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
0-15
DragonDragon DanceThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
--20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%10
DragonDragon TailThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6090%10
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%15
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--30
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%5
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
WaterLife DewThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
--10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
PsychicMirror CoatA retaliatory attack that counters any special move, inflicting double the damage taken.
-100%20
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%15
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRecoverThe user regenerates its cells, restoring its own HP by up to half its max HP.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%15
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
IceTriple AxelA consecutive three-kick attack that becomes more powerful with each successful hit.
2090%10
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%15
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%10
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%15
NormalWrapA long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1590%20
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