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Mega Floette

Mega Floette

  • Fairy Aura

    Powers up every Pokémon in play's Fairy-type moves by 33%

HP
74 / 149
Raw / Lvl 50
ATK
85 / 105
Raw / Lvl 50
DEF
87 / 107
Raw / Lvl 50
Sp. Atk
155 / 175
Raw / Lvl 50
Sp. Def
148 / 168
Raw / Lvl 50
SPD
102 / 122
Raw / Lvl 50
0/66 used(66 left)
Stat Points
651 / 826
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%12
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%12
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%12
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
GrassGrassy TerrainThe user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
--12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
FairyLight of RuinDrawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
14090%8
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--20
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--12
FairyMoonblastBorrowing the power of the moon, the user attacks the target. Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
95100%16
GrassPetal BlizzardThe user stirs up a violent petal blizzard and damages everything around it.
90100%16
GrassPetal DanceThe user attacks the target by scattering petals for two to three turns. The user then becomes confused.
120100%12
BugPollen PuffThe user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
90100%16
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%12
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
GrassSynthesisThe user restores its own HP. The amount of HP regained varies with the weather.
--8
NormalTearful LookThe user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
--20
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--12
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