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#134
Vaporeon

Vaporeon

  • Water Absorb

    If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

  • Hydration

    Cures the Pokémon's status conditions in rain.

HP
130 / 205
Raw / Lvl 50
ATK
65 / 85
Raw / Lvl 50
DEF
60 / 80
Raw / Lvl 50
Sp. Atk
110 / 130
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
65 / 85
Raw / Lvl 50
0/66 used(66 left)
Stat Points
525 / 700
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid ArmorThe user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
--20
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%12
WaterAqua RingThe user envelops itself in a veil made of water. It regains some HP every turn.
--20
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%20
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
FightingDetectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--20
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%8
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%8
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%12
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%16
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%16
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%12
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%16
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--12
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--12
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