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Spiritomb

Spiritomb

  • Pressure

    Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

HP
50 / 125
Raw / Lvl 50
ATK
92 / 112
Raw / Lvl 50
DEF
108 / 128
Raw / Lvl 50
Sp. Atk
92 / 112
Raw / Lvl 50
Sp. Def
108 / 128
Raw / Lvl 50
SPD
35 / 55
Raw / Lvl 50
0/66 used(66 left)
Stat Points
485 / 660
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
FireBurning JealousyThe user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
70100%5
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--5
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%5
DarkMementoThe user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
-100%10
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%10
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%5
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
40100%30
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%15
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%5
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%15
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
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