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Octillery

Octillery

  • Suction Cups

    The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.

  • Sniper

    If the Pokémon's attack lands a critical hit, the attack is powered up even further.

  • Moody

    Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.

HP
75 / 150
Raw / Lvl 50
ATK
105 / 125
Raw / Lvl 50
DEF
75 / 95
Raw / Lvl 50
Sp. Atk
105 / 125
Raw / Lvl 50
Sp. Def
75 / 95
Raw / Lvl 50
SPD
45 / 65
Raw / Lvl 50
0/66 used(66 left)
Stat Points
480 / 655
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%10
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
IceAurora BeamThe target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
65100%20
NormalBindA long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
1585%20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
FlyingBounceThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
8585%5
WaterBrineThis move's power is doubled if the target's HP is at half or less.
65100%10
WaterBubbleThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%30
WaterBubble BeamA spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
65100%20
GrassBullet SeedThe user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
25100%30
NormalCaptivateThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalConstrictThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
10100%35
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
NormalDefense CurlThe user curls up and boosts its Defense stat.
--40
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%5
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%15
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%10
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--30
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%5
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
FireIncinerateThe user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
60100%15
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%10
NormalLock-OnThe user takes sure aim at the target. This ensures the user's next move does not miss that target.
--5
NormalMimicThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
--10
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%15
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
NormalNatural GiftThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
WaterOctazookaThe user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
6585%10
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
65100%20
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%15
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%15
FightingSeismic TossThe target is thrown using the power of gravity. It inflicts damage equal to the user's level.
-100%20
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
PoisonSludge BombThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
90100%10
PoisonSludge WaveThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
95100%10
RockSmack DownThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
50100%15
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
WaterSoakThe user shoots a torrent of water that changes the target's type to Water.
-100%20
BugString ShotThe user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
-95%40
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
WaterWater GunThe target is blasted with a forceful shot of water.
40100%25
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%15
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%15
NormalWrapA long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1590%20
NormalWring OutThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%5
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