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#230
Kingdra

Kingdra

  • Swift Swim

    Boosts the Pokémon's Speed stat in rain.

  • Sniper

    If the Pokémon's attack lands a critical hit, the attack is powered up even further.

  • Damp

    The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

HP
75 / 150
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
95 / 115
Raw / Lvl 50
Sp. Atk
95 / 115
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
85 / 105
Raw / Lvl 50
0/66 used(66 left)
Stat Points
540 / 715
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
IceAurora BeamThe target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
65100%20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
FlyingBounceThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
8585%5
DragonBreaking SwipeThe user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
60100%15
WaterBrineThis move's power is doubled if the target's HP is at half or less.
65100%10
WaterBubbleThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%30
WaterBubble BeamA spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
65100%20
NormalCaptivateThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
PoisonClear SmogThe user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
50-15
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
DragonDraco MeteorComets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
13090%5
DragonDragon BreathThe user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
60100%20
DragonDragon DanceThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
--20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%15
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%10
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--30
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--10
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%15
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
FlyingHurricaneThe user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
11070%10
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%5
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--30
NormalLeerThe user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
-100%30
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%10
NormalMimicThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
--10
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%10
NormalNatural GiftThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
DarkQuashThe user suppresses the target and makes its move go last.
-100%15
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%15
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSmokescreenThe user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
-100%20
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-10
NormalSplashThe user just flops and splashes around to no effect at all...
--40
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%10
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
DragonTwisterThe user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
40100%20
WaterWater GunThe target is blasted with a forceful shot of water.
40100%25
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%15
WaterWave CrashThe user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
120100%10
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%10
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%15
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--10
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