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Lycanroc

Lycanroc

  • Tough Claws

    Powers up moves that make direct contact.

HP
75 / 150
Raw / Lvl 50
ATK
115 / 135
Raw / Lvl 50
DEF
65 / 85
Raw / Lvl 50
Sp. Atk
55 / 75
Raw / Lvl 50
Sp. Def
65 / 85
Raw / Lvl 50
SPD
112 / 132
Raw / Lvl 50
0/66 used(66 left)
Stat Points
487 / 662
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
RockAccelerockThe user smashes into the target at high speed. This move always goes first.
40100%20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%10
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%15
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
FightingClose CombatThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
120100%5
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%15
NormalCrush ClawThe user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
7595%10
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
GroundDrill RunThe user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
8095%10
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%10
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%15
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%15
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--30
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHowlThe user howls loudly to rouse itself and its allies. This boosts their Attack stats.
--40
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%5
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%5
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%10
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%10
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%30
FightingQuick GuardThe user protects itself and its allies from priority moves.
--15
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%15
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%10
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%15
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%10
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%5
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%5
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
NormalTail SlapThe user attacks by striking the target with its hard tail. This move hits two to five times in a row.
2585%10
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
NormalThrashThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%10
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%15
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%15
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
FightingUpper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
65100%15
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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