Home
#405
Luxray

Luxray

  • Rivalry

    The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.

  • Intimidate

    When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

  • Guts

    It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

HP
80 / 155
Raw / Lvl 50
ATK
120 / 140
Raw / Lvl 50
DEF
79 / 99
Raw / Lvl 50
Sp. Atk
95 / 115
Raw / Lvl 50
Sp. Def
79 / 99
Raw / Lvl 50
SPD
70 / 90
Raw / Lvl 50
0/66 used(66 left)
Stat Points
523 / 698
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%30
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
ElectricChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%15
ElectricDischargeThe user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
80100%15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
ElectricEerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
-100%15
ElectricElectric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
--10
ElectricElectro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
-100%10
ElectricElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
5595%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHowlThe user howls loudly to rouse itself and its allies. This boosts their Attack stats.
--40
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
IceIce FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
6595%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%15
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%10
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%30
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
ElectricRising VoltageThe user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
70100%20
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%15
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
ElectricSupercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
10095%15
FightingSuperpowerThe user attacks the target with great power. This also lowers the user's Attack and Defense stats.
120100%5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%15
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
ElectricVolt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%15
Page
1of1
53results