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Espeon

Espeon

  • Synchronize

    If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

  • Magic Bounce

    The Pokémon reflects status moves instead of getting hit by them.

HP
65 / 140
Raw / Lvl 50
ATK
65 / 85
Raw / Lvl 50
DEF
60 / 80
Raw / Lvl 50
Sp. Atk
130 / 150
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
110 / 130
Raw / Lvl 50
0/66 used(66 left)
Stat Points
525 / 700
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%10
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%30
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--40
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
FightingDetectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--5
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%15
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--30
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--10
NormalMorning SunThe user restores its own HP. The amount of HP regained varies with the weather.
--5
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%10
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%10
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%30
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%10
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--10
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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