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#531
Audino

Audino

  • Healer

    Sometimes cures the status conditions of the Pokémon's allies.

  • Regenerator

    The Pokémon has a little of its HP restored when withdrawn from battle.

  • Klutz

    The Pokémon can't use any held items.

HP
103 / 178
Raw / Lvl 50
ATK
60 / 80
Raw / Lvl 50
DEF
86 / 106
Raw / Lvl 50
Sp. Atk
60 / 80
Raw / Lvl 50
Sp. Def
86 / 106
Raw / Lvl 50
SPD
50 / 70
Raw / Lvl 50
0/66 used(66 left)
Stat Points
445 / 620
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--15
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%30
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%10
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalEntrainmentThe user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
-100%15
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%5
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%15
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%15
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicHeal PulseThe user emits a healing pulse that restores the target's HP by up to half its max HP.
--10
PsychicHealing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
--10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%15
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
WaterLife DewThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
--10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%5
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
NormalSimple BeamThe user emits a mysterious psychic wave that changes the target's Ability to Simple.
-100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
FairySweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.
-75%10
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%15
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%15
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--10
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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