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#899
Wyrdeer

Wyrdeer

  • Intimidate

    When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Sap Sipper

    The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

HP
103 / 178
Raw / Lvl 50
ATK
105 / 125
Raw / Lvl 50
DEF
72 / 92
Raw / Lvl 50
Sp. Atk
105 / 125
Raw / Lvl 50
Sp. Def
75 / 95
Raw / Lvl 50
SPD
65 / 85
Raw / Lvl 50
0/66 used(66 left)
Stat Points
525 / 700
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%10
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%10
PsychicExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.
80100%20
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GroundHigh HorsepowerThe user fiercely attacks the target using its entire body.
9595%10
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
BugLungeThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
80100%15
BugMegahornUsing its tough and impressive horn, the user rams into the target with no letup.
12085%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%10
PsychicPsyshield BashCloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
7090%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--10
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
NormalThrashThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%10
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%15
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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