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Sneasel

Sneasel

  • Inner Focus

    The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

  • Keen Eye

    The Pokémon's keen eyes prevent its accuracy from being lowered.

  • Pickpocket

    The Pokémon steals the held item from attackers that made direct contact with it.

HP
55 / 130
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
55 / 75
Raw / Lvl 50
Sp. Atk
35 / 55
Raw / Lvl 50
Sp. Def
75 / 95
Raw / Lvl 50
SPD
115 / 135
Raw / Lvl 50
0/66 used(66 left)
Stat Points
430 / 605
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
NormalAssistThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%10
DarkBeat UpThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
-100%10
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%15
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
NormalCaptivateThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
NormalCrush ClawThe user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
7595%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
NormalCutThe target is cut with a scythe or claw.
5095%30
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
NormalDefense CurlThe user curls up and boosts its Defense stat.
--40
FightingDetectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--5
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDouble HitThe user slams the target with a tail or the like. The target is hit twice in a row.
3590%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%15
FightingDynamic PunchThe user attacks by punching the target with full concentrated power. This also confuses the target.
10050%5
DarkEmbargoThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%10
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFalse SwipeA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
40100%40
NormalFeintThis attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
30100%10
DarkFeint AttackThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60-20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalForesightThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--40
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
BugFury CutterThe user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
4095%20
NormalFury SwipesThe user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
1880%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--10
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%15
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
DarkHone ClawsThe user sharpens its claws to boost its Attack stat and accuracy.
--15
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%15
IceIce ShardThe user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
40100%30
IceIcicle CrashThe user attacks by crashing large icicles onto the target. This may also make the target flinch.
8590%10
IceIcicle SpearThe user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
25100%30
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--30
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%5
NormalLeerThe user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
-100%30
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%5
NormalMega PunchThe target is slugged by a punch thrown with muscle-packed power.
8085%20
SteelMetal ClawThe target is raked with steel claws. This may also boost the user's Attack stat.
5095%35
NormalMimicThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
--10
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
NormalNatural GiftThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
GhostNightmareThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
FightingPower-Up PunchStriking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
40100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsycho CutThe user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
70100%20
DarkPunishmentThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%5
DarkPursuitThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%20
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%30
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRetaliateThe user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
70100%5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%15
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%15
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
NormalScratchHard, pointed, sharp claws rake the target to inflict damage.
40100%35
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
NormalSlashThe target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
70100%20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%15
DarkSnatchThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-10
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
NormalStrengthThe target is slugged with a punch thrown at maximum power.
80100%15
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
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