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Runerigus

Runerigus

  • Wandering Spirit

    The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

HP
58 / 133
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
145 / 165
Raw / Lvl 50
Sp. Atk
50 / 70
Raw / Lvl 50
Sp. Def
105 / 125
Raw / Lvl 50
SPD
30 / 50
Raw / Lvl 50
0/66 used(66 left)
Stat Points
483 / 658
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%10
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--5
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%10
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%10
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGuard SplitThe user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
--10
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--10
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--30
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
NormalMean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
--5
DarkMementoThe user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
-100%10
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%10
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%5
PsychicPower SplitThe user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
--10
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%10
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
GroundSand TombThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
3585%15
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
NormalSelf-DestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.
200100%5
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
GhostShadow PunchThe user throws a punch from the shadows. This attack never misses.
60-20
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%5
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
PoisonToxic SpikesThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
--20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%15
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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