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#211
Qwilfish

Qwilfish

  • Poison Point

    Contact with the Pokémon may poison the attacker.

  • Swift Swim

    Boosts the Pokémon's Speed stat in rain.

  • Intimidate

    When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

HP
65 / 140
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
85 / 105
Raw / Lvl 50
Sp. Atk
55 / 75
Raw / Lvl 50
Sp. Def
55 / 75
Raw / Lvl 50
SPD
85 / 105
Raw / Lvl 50
0/66 used(66 left)
Stat Points
440 / 615
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
NormalAcupressureThe user applies pressure to stress points, sharply boosting one of its or its allies' stats.
--20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
WaterAqua JetThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%12
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
PoisonBarb BarrageThe user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
60100%12
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--8
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
BugFell StingerWhen the user knocks out a target with this move, the user's Attack stat is boosted drastically.
50100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%8
SteelGyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
-100%8
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%8
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%12
NormalMinimizeThe user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
--12
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%16
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
BugPin MissileThe user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
2595%20
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalSelf-DestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.
200100%8
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
PoisonSludge BombThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
90100%12
PoisonSludge WaveThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
95100%12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GroundSpikesThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
--20
NormalSpit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
-100%12
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
SteelSteel RollerThe user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
130100%8
NormalStockpileThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
--20
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
PoisonToxic SpikesThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
--20
PoisonVenoshockThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
65100%12
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%16
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%16
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