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#53
Alolan Persian

Alolan Persian

  • Fur Coat

    Halves the damage from physical moves.

  • Technician

    Powers up weak moves so the Pokémon can deal more damage with them.

  • Rattled

    The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

HP
65 / 140
Raw / Lvl 50
ATK
60 / 80
Raw / Lvl 50
DEF
60 / 80
Raw / Lvl 50
Sp. Atk
75 / 95
Raw / Lvl 50
Sp. Def
65 / 85
Raw / Lvl 50
SPD
115 / 135
Raw / Lvl 50
0/66 used(66 left)
Stat Points
440 / 615
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%10
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
DarkBeat UpThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
-100%10
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
FireBurning JealousyThe user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
70100%5
NormalCaptivateThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%15
NormalEchoed VoiceThe user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
40100%15
DarkEmbargoThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%10
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFeintThis attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
30100%10
DarkFeint AttackThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60-20
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalFury SwipesThe user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
1880%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
NormalGrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
-100%40
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%5
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%15
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%5
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
SteelMetal ClawThe target is raked with steel claws. This may also boost the user's Attack stat.
5095%35
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%15
NormalPay DayCoins are hurled at the target to inflict damage. Money is earned after the battle.
40100%20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%10
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
DarkQuashThe user suppresses the target and makes its move go last.
-100%15
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRetaliateThe user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
70100%5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScratchHard, pointed, sharp claws rake the target to inflict damage.
40100%35
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%15
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%10
NormalSlashThe target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
70100%20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
RockSmack DownThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
50100%15
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%15
DarkSnatchThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
DarkSwitcherooThe user trades held items with the target faster than the eye can follow.
-100%10
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%10
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%15
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
NormalWork UpThe user is roused, and its Attack and Sp. Atk stats are boosted.
--30
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