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#964
Palafin

Palafin

  • Zero to Hero

    The Pokémon transforms into its Hero Form when it switches out.

HP
100 / 175
Raw / Lvl 50
ATK
70 / 90
Raw / Lvl 50
DEF
72 / 92
Raw / Lvl 50
Sp. Atk
53 / 73
Raw / Lvl 50
Sp. Def
62 / 82
Raw / Lvl 50
SPD
100 / 120
Raw / Lvl 50
0/66 used(66 left)
Stat Points
457 / 632
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAcrobaticsThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
55100%15
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
WaterAqua JetThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%10
FightingAura SphereThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
80-20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
NormalBoomburstThe user attacks everything around it with the destructive power of a terrible explosive sound.
140100%10
FlyingBounceThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
8585%5
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
FightingClose CombatThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
120100%5
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%10
NormalDouble HitThe user slams the target with a tail or the like. The target is hit twice in a row.
3590%10
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%10
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%5
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--30
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
SteelHard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
0100%10
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--30
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%5
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%15
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
WaterJet PunchThe user summons a torrent around its fist and punches at blinding speed. This move always goes first.
60100%15
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%10
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%15
WaterWave CrashThe user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
120100%10
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%15
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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