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Alolan Ninetales

Alolan Ninetales

  • Snow Cloak

    Boosts the Pokémon's evasiveness in snow.

  • Snow Warning

    Snowstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.

HP
73 / 148
Raw / Lvl 50
ATK
67 / 87
Raw / Lvl 50
DEF
75 / 95
Raw / Lvl 50
Sp. Atk
81 / 101
Raw / Lvl 50
Sp. Def
100 / 120
Raw / Lvl 50
SPD
109 / 129
Raw / Lvl 50
0/66 used(66 left)
Stat Points
505 / 680
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
IceAurora VeilThis move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
--20
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%12
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%20
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%12
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%16
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%12
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
PsychicExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.
80100%20
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
IceFreeze-DryThe user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
70100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
NormalHowlThe user howls loudly to rouse itself and its allies. This boosts their Attack stats.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIce ShardThe user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
40100%20
IceIcicle SpearThe user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
25100%20
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--12
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--12
FairyMoonblastBorrowing the power of the moon, the user attacks the target. Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
95100%16
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-12
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
NormalTail SlapThe user attacks by striking the target with its hard tail. This move hits two to five times in a row.
2585%12
IceTriple AxelA consecutive three-kick attack that becomes more powerful with each successful hit.
2090%12
NormalWeather BallChanges type based on the weather. In harsh sunlight it becomes Fire, rain Water, snow Ice, and sandstorm Rock. Power doubles while weather is active.
50100%12
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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