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Mega Meganium

Mega Meganium

  • Mega Sol

    Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.

HP
80 / 155
Raw / Lvl 50
ATK
92 / 112
Raw / Lvl 50
DEF
115 / 135
Raw / Lvl 50
Sp. Atk
143 / 163
Raw / Lvl 50
Sp. Def
115 / 135
Raw / Lvl 50
SPD
80 / 100
Raw / Lvl 50
0/66 used(66 left)
Stat Points
625 / 800
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%8
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
GrassBullet SeedThe user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
25100%20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
DragonDragon TailThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6090%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%8
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
GrassFrenzy PlantThe user slams the target with the roots of an enormous tree. The user can't move on the next turn.
15090%8
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
GrassGrassy GlideGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
55100%20
GrassGrassy TerrainThe user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
--12
PsychicHeal PulseThe user emits a healing pulse that restores the target's HP by up to half its max HP.
--12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
GrassIngrainThe user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
--20
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
GrassLeaf BladeThe user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
90100%16
GrassLeaf StormThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%8
GrassLeech SeedA seed is planted on the target. It steals some HP from the target every turn.
-90%12
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--20
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
GrassPetal BlizzardThe user stirs up a violent petal blizzard and damages everything around it.
90100%16
GrassPetal DanceThe user attacks the target by scattering petals for two to three turns. The user then becomes confused.
120100%12
PoisonPoison PowderThe user scatters a cloud of poisonous dust that poisons the target.
-75%20
BugPollen PuffThe user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
90100%16
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%12
GrassSolar BladeThe user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
125100%12
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSweet ScentThe user releases a scent that harshly lowers opposing Pokémon's evasiveness.
-100%20
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
GrassSynthesisThe user restores its own HP. The amount of HP regained varies with the weather.
--8
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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