Home
#569
Garbodor

Garbodor

  • Stench

    By releasing a stench when attacking, the Pokémon may cause the target to flinch.

  • Weak Armor

    The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

  • Aftermath

    Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

HP
80 / 155
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
82 / 102
Raw / Lvl 50
Sp. Atk
60 / 80
Raw / Lvl 50
Sp. Def
82 / 102
Raw / Lvl 50
SPD
75 / 95
Raw / Lvl 50
0/66 used(66 left)
Stat Points
474 / 649
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%5
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
PoisonBelchThe user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
12090%10
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%10
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
PoisonClear SmogThe user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
50-15
PoisonCorrosive GasThe user surrounds everything around it with highly acidic gas and melts away items they hold.
-100%40
PoisonCross PoisonA slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
70100%20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalExplosionThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
250100%5
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%5
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%5
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--30
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%15
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--10
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%15
NormalSelf-DestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.
200100%5
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
PoisonSludge BombThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
90100%10
PoisonSludge WaveThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
95100%10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
GroundSpikesThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
--20
NormalStockpileThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
--20
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwallowThe power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
--10
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
PoisonToxic SpikesThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
--20
PoisonVenoshockThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
65100%10
Page
1of1
53results