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Emolga

Emolga

  • Static

    The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

  • Motor Drive

    The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.

HP
55 / 130
Raw / Lvl 50
ATK
75 / 95
Raw / Lvl 50
DEF
60 / 80
Raw / Lvl 50
Sp. Atk
75 / 95
Raw / Lvl 50
Sp. Def
60 / 80
Raw / Lvl 50
SPD
103 / 123
Raw / Lvl 50
0/66 used(66 left)
Stat Points
428 / 603
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAcrobaticsThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
55100%15
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
FlyingAir SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
7595%15
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--40
ElectricChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
FlyingDefogA strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
--15
ElectricDischargeThe user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
80100%15
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
FlyingDual WingbeatThe user slams the target with its wings to inflict damage. The target is hit twice in a row.
4090%10
ElectricEerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
-100%15
ElectricElectro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
-100%10
ElectricElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
5595%15
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
ElectricNuzzleThe user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
20100%20
BugPounceThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
50100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%30
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
ElectricRising VoltageThe user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
70100%20
FlyingRoostThe user lands and rests its body. This move restores the user's HP by up to half its max HP.
--5
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
PsychicSpeed SwapThe user exchanges Speed stats with the target.
--10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
ElectricVolt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%15
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