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Bronzong

Bronzong

  • Levitate

    By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

  • Heatproof

    The Pokémon's heatproof body halves the damage taken from Fire-type moves.

  • Heavy Metal

    Doubles the Pokémon's weight.

HP
67 / 142
Raw / Lvl 50
ATK
89 / 109
Raw / Lvl 50
DEF
116 / 136
Raw / Lvl 50
Sp. Atk
79 / 99
Raw / Lvl 50
Sp. Def
116 / 136
Raw / Lvl 50
SPD
33 / 53
Raw / Lvl 50
0/66 used(66 left)
Stat Points
500 / 675
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%5
NormalBlockThe user blocks the target's way with arms spread wide to prevent the target from fleeing.
--5
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%10
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
PsychicConfusionThe target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
50100%25
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%15
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%10
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%10
NormalExplosionThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
250100%5
PsychicExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.
80100%20
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFeint AttackThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60-20
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%10
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--10
SteelGyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
-100%5
SteelHard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
0100%10
PsychicHeal BlockThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
SteelHeavy SlamThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
-100%10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
80100%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%40
RockMeteor BeamThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
12090%10
NormalNatural GiftThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
65100%20
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%10
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
PsychicPsywaveThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--10
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%10
RockRock PolishThe user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%15
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
RockRolloutThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
3090%20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
PsychicSpeed SwapThe user exchanges Speed stats with the target.
--10
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
SteelSteel BeamThe user fires a beam of steel that it collected from its entire body. This also damages the user.
14095%5
SteelSteel RollerThe user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
130100%5
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%10
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalStrengthThe target is slugged with a punch thrown at maximum power.
80100%15
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%35
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
PsychicTelekinesisThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--15
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%10
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalWeather BallThis move's type and power change depending on the weather at the time the move is used.
50100%10
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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