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Blissey

Blissey

  • Natural Cure

    The Pokémon's status conditions are cured when it switches out.

  • Serene Grace

    Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

  • Healer

    Sometimes cures the status conditions of the Pokémon's allies.

HP
255 / 330
Raw / Lvl 50
ATK
10 / 30
Raw / Lvl 50
DEF
10 / 30
Raw / Lvl 50
Sp. Atk
75 / 95
Raw / Lvl 50
Sp. Def
135 / 155
Raw / Lvl 50
SPD
55 / 75
Raw / Lvl 50
0/66 used(66 left)
Stat Points
540 / 715
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%10
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%10
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%30
NormalBestowThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--15
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
NormalBlockThe user blocks the target's way with arms spread wide to prevent the target from fleeing.
--5
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%15
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
NormalCaptivateThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
NormalDefense CurlThe user curls up and boosts its Defense stat.
--40
FairyDisarming VoiceLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
40-15
NormalDouble SlapThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
1585%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%10
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%15
FightingDynamic PunchThe user attacks by punching the target with full concentrated power. This also confuses the target.
10050%5
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%10
NormalEchoed VoiceThe user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
40100%15
NormalEgg BombThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
10075%10
ElectricElectric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
--10
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FairyFairy WindThe user attacks by stirring up a fairy wind to strike the target.
40100%30
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%5
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%15
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%15
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%5
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
NormalGrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
-100%40
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--10
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%15
NormalHeal BellThe user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
--5
PsychicHeal PulseThe user emits a healing pulse that restores the target's HP by up to half its max HP.
--10
PsychicHealing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
--10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%15
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
FireIncinerateThe user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
60100%15
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--30
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
WaterLife DewThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
--10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%5
NormalMega PunchThe target is slugged by a punch thrown with muscle-packed power.
8085%20
NormalMetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
--10
NormalMimicThe user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
--10
NormalMinimizeThe user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
--10
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
NormalNatural GiftThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalPoundThe target is physically pounded with a long tail, a foreleg, or the like.
40100%35
FightingPower-Up PunchStriking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
40100%20
NormalPresentThe user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
-90%15
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--10
NormalRefreshThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalRetaliateThe user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
70100%5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRock ClimbThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
9085%20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%15
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
RockRolloutThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
3090%20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
FightingSeismic TossThe target is thrown using the power of gravity. It inflicts damage equal to the user's level.
-100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
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