Home
#354
Banette

Banette

  • Insomnia

    The Pokémon's insomnia prevents it from falling asleep.

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Cursed Body

    May disable a move that has dealt damage to the Pokémon.

HP
64 / 139
Raw / Lvl 50
ATK
115 / 135
Raw / Lvl 50
DEF
65 / 85
Raw / Lvl 50
Sp. Atk
83 / 103
Raw / Lvl 50
Sp. Def
63 / 83
Raw / Lvl 50
SPD
65 / 85
Raw / Lvl 50
0/66 used(66 left)
Stat Points
455 / 630
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FireBurning JealousyThe user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
70100%5
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--5
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%5
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--10
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%10
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%5
BugPounceThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
50100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
GhostShadow PunchThe user throws a punch from the shadows. This attack never misses.
60-20
GhostShadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
40100%30
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%5
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%15
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%15
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
Page
1of1
66results