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Type: Null

Type: Null

  • Battle Armor

    Hard armor protects the Pokémon from critical hits.

HP
95 / 170
Raw / Lvl 50
ATK
95 / 115
Raw / Lvl 50
DEF
95 / 115
Raw / Lvl 50
Sp. Atk
95 / 115
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
59 / 79
Raw / Lvl 50
0/66 used(66 left)
Stat Points
534 / 709
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
FlyingAir SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
7595%15
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalCrush ClawThe user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
7595%10
NormalDouble HitThe user slams the target with a tail or the like. The target is hit twice in a row.
3590%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%15
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFlame ChargeCloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
50100%20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--10
PsychicHeal BlockThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
PsychicMagic CoatMoves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
--15
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%40
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
DarkPunishmentThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%5
DarkPursuitThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%20
NormalRageThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
20100%20
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRazor WindThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
80100%10
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%10
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%35
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
NormalTerrain PulseThe user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
50100%10
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
NormalTri AttackThe user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
80100%10
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
NormalWork UpThe user is roused, and its Attack and Sp. Atk stats are boosted.
--30
BugX-ScissorThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
80100%15
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