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Skeledirge

Skeledirge

  • Blaze

    Powers up Fire-type moves when the Pokémon's HP is low.

  • Unaware

    When attacking, the Pokémon ignores the target's stat changes.

HP
104 / 179
Raw / Lvl 50
ATK
75 / 95
Raw / Lvl 50
DEF
100 / 120
Raw / Lvl 50
Sp. Atk
110 / 130
Raw / Lvl 50
Sp. Def
75 / 95
Raw / Lvl 50
SPD
66 / 86
Raw / Lvl 50
0/66 used(66 left)
Stat Points
530 / 705
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%12
PoisonBelchThe user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
12090%12
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
FireBlast BurnThe target is razed by a fiery explosion. The user can't move on the next turn.
15090%8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FireBurn UpTo inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
130100%8
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeDeals double damage to underground targets and half damage during Grassy Terrain.
100100%12
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
FireFire SpinThe user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
3585%16
FireFlame ChargeCloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
50100%20
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
FireFlare BlitzHas a 10% chance to burn the target. Thaws the user if frozen. The user takes recoil damage equal to 1/3 of the damage dealt.
120100%16
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
FireHeat CrashThe user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
-100%12
FireHeat WaveHas a 10% chance to burn targets.
9590%12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--12
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%16
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
FireOverheatThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%8
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%8
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%12
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
NormalSingA soothing lullaby is sung in a beautiful voice that puts the target to sleep.
-55%16
NormalSlack OffThe user slacks off, restoring its own HP by up to half its max HP.
--8
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%16
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
FireTemper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
FireTorch SongThe user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
80100%12
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%16
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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