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Mega Salamence

Mega Salamence

  • Aerilate

    Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

HP
95 / 170
Raw / Lvl 50
ATK
145 / 165
Raw / Lvl 50
DEF
130 / 150
Raw / Lvl 50
Sp. Atk
120 / 140
Raw / Lvl 50
Sp. Def
90 / 110
Raw / Lvl 50
SPD
120 / 140
Raw / Lvl 50
0/66 used(66 left)
Stat Points
700 / 875
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
NormalCutThe target is cut with a scythe or claw.
5095%20
FlyingDefogA strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
--16
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
DragonDraco MeteorComets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
13090%8
DragonDragon BreathThe user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
60100%20
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%16
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%12
DragonDragon TailThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6090%12
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
FireEmberThe target is attacked with small flames. This may also leave the target with a burn.
40100%20
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
FlyingFlyThe user flies up into the sky on the first turn, then attacks on the next turn.
9095%16
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%16
FireHeat WaveThe user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
9590%12
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%16
DarkHone ClawsThe user sharpens its claws to boost its Attack stat and accuracy.
--16
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
FireIncinerateThe user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
60100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--20
NormalLeerThe user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
-100%20
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalRageThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
20100%20
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%16
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
FlyingRoostThe user lands and rests its body. This move restores the user's HP by up to half its max HP.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
SteelSteel WingThe target is hit with wings of steel. This may also boost the user's Defense stat.
7090%20
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalStrengthThe target is slugged with a punch thrown at maximum power.
80100%16
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
FlyingTailwindThe user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
--16
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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