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Mega Rayquaza

Mega Rayquaza

  • Delta Stream

    The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.

HP
105 / 180
Raw / Lvl 50
ATK
180 / 200
Raw / Lvl 50
DEF
100 / 120
Raw / Lvl 50
Sp. Atk
180 / 200
Raw / Lvl 50
Sp. Def
100 / 120
Raw / Lvl 50
SPD
115 / 135
Raw / Lvl 50
0/66 used(66 left)
Stat Points
780 / 955
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
FlyingAir SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
7595%16
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%8
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%12
NormalBindA long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
1585%20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
FlyingDefogA strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
--16
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%12
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
DragonDraco MeteorComets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
13090%8
FlyingDragon AscentThe user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
120100%8
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%16
DragonDragon DanceThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
--20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%12
DragonDragon TailThe target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6090%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
NormalEchoed VoiceThe user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
40100%16
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalExtreme SpeedThe user charges the target at blinding speed. This move always goes first.
80100%8
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FlyingFlyThe user flies up into the sky on the first turn, then attacks on the next turn.
9095%16
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
SteelGyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
-100%8
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%16
DarkHone ClawsThe user sharpens its claws to boost its Attack stat and accuracy.
--16
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
FireIncinerateThe user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
60100%16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
FireOverheatThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%8
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%16
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
FlyingSky DropThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%12
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalStrengthThe target is slugged with a punch thrown at maximum power.
80100%16
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
FlyingTailwindThe user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
--16
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
DragonTwisterThe user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
40100%20
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%16
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