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#26
Alolan Raichu

Alolan Raichu

  • Surge Surfer

    Doubles the Pokémon's Speed stat on Electric Terrain.

HP
60 / 135
Raw / Lvl 50
ATK
85 / 105
Raw / Lvl 50
DEF
50 / 70
Raw / Lvl 50
Sp. Atk
95 / 115
Raw / Lvl 50
Sp. Def
85 / 105
Raw / Lvl 50
SPD
110 / 130
Raw / Lvl 50
0/66 used(66 left)
Stat Points
485 / 660
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
FairyAlluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%12
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
ElectricDischargeThe user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
80100%16
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%12
ElectricEerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
-100%16
ElectricElectric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
--12
ElectricElectro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
-100%12
ElectricElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
5595%16
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%12
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFeintThis attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
30100%12
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
PsychicLight ScreenHalves damage from special moves for the user’s side for 5 turns.
--20
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--12
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%8
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
ElectricNuzzleThe user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
20100%20
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%12
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
ElectricRising VoltageThe user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
70100%20
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
PsychicSpeed SwapThe user exchanges Speed stats with the target.
--12
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
FairySweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.
-75%12
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
FightingUpper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
65100%16
ElectricVolt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
ElectricVolt TackleThe user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
120100%16
ElectricWild ChargeThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
90100%16
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--12
ElectricZap CannonThe user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
12050%8
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