Home
#866
Mr. Rime

Mr. Rime

  • Tangled Feet

    Boosts the Pokémon's evasiveness if it is confused.

  • Screen Cleaner

    When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

  • Ice Body

    The Pokémon gradually regains HP in snow.

HP
80 / 155
Raw / Lvl 50
ATK
85 / 105
Raw / Lvl 50
DEF
75 / 95
Raw / Lvl 50
Sp. Atk
110 / 130
Raw / Lvl 50
Sp. Def
100 / 120
Raw / Lvl 50
SPD
70 / 90
Raw / Lvl 50
0/66 used(66 left)
Stat Points
520 / 695
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--16
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--16
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%12
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBlockThe user blocks the target's way with arms spread wide to prevent the target from fleeing.
--8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%12
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%12
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
IceFreeze-DryThe user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
70100%20
IceFrost BreathThe user attacks by blowing its cold breath on the target. This move always lands a critical hit.
6090%12
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--12
IceHazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
--20
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%16
IceIce ShardThe user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
40100%20
IceIce SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
80100%16
IceIcicle SpearThe user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
25100%20
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--16
PsychicLight ScreenHalves damage from special moves for the user’s side for 5 turns.
--20
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--12
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%8
PsychicMirror CoatA retaliatory attack that counters any special move, inflicting double the damage taken.
-100%20
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--12
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
PsychicPower SplitThe user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
--12
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--12
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
NormalRapid SpinThe user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
50100%20
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--12
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--12
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
IceSheer ColdThe target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
-30%8
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
NormalSlack OffThe user slacks off, restoring its own HP by up to half its max HP.
--8
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-12
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%8
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
NormalTeeter DanceThe user performs a wobbly dance that confuses every Pokémon around it.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%16
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--8
IceTriple AxelA consecutive three-kick attack that becomes more powerful with each successful hit.
2090%12
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
Page
1of1
93results