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Liepard

Liepard

  • Limber

    The Pokémon's limber body prevents it from being paralyzed.

  • Unburden

    Boosts the Speed stat if the Pokémon's held item is used or lost.

  • Prankster

    Status moves gain +1 priority, but fail against Dark-type Pokémon.

HP
64 / 139
Raw / Lvl 50
ATK
88 / 108
Raw / Lvl 50
DEF
50 / 70
Raw / Lvl 50
Sp. Atk
88 / 108
Raw / Lvl 50
Sp. Def
50 / 70
Raw / Lvl 50
SPD
106 / 126
Raw / Lvl 50
0/66 used(66 left)
Stat Points
446 / 621
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
FireBurning JealousyThe user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
70100%8
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%16
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%12
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%8
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
6595%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%8
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%16
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%12
PsychicPsycho CutThe user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
70100%20
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%16
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%8
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%16
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%16
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--12
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