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Hippowdon

Hippowdon

  • Sand Stream

    The Pokémon summons a sandstorm when it enters a battle.

  • Sand Force

    Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

HP
108 / 183
Raw / Lvl 50
ATK
112 / 132
Raw / Lvl 50
DEF
118 / 138
Raw / Lvl 50
Sp. Atk
68 / 88
Raw / Lvl 50
Sp. Def
72 / 92
Raw / Lvl 50
SPD
47 / 67
Raw / Lvl 50
0/66 used(66 left)
Stat Points
525 / 700
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
GroundFissureThe user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
-30%8
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
SteelHard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
0100%12
SteelHeavy SlamThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
-100%12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GroundHigh HorsepowerThe user fiercely attacks the target using its entire body.
9595%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
6595%16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%16
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
GroundSand TombThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
3585%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%12
NormalSlack OffThe user slacks off, restoring its own HP by up to half its max HP.
--8
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
NormalSpit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
-100%12
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
NormalStockpileThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
--20
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
FightingSuperpowerThe user attacks the target with great power. This also lowers the user's Attack and Defense stats.
120100%8
NormalSwallowThe power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
--12
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
NormalWhirlwindThe target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
NormalYawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--12
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