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Hatterene

Hatterene

  • Healer

    Sometimes cures the status conditions of the Pokémon's allies.

  • Anticipation

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Magic Bounce

    Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon

HP
57 / 132
Raw / Lvl 50
ATK
90 / 110
Raw / Lvl 50
DEF
95 / 115
Raw / Lvl 50
Sp. Atk
136 / 156
Raw / Lvl 50
Sp. Def
103 / 123
Raw / Lvl 50
SPD
29 / 49
Raw / Lvl 50
0/66 used(66 left)
Stat Points
510 / 685
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--16
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
FairyAromatic MistThe user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
--20
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%16
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%12
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--8
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--12
PsychicHeal PulseThe user emits a healing pulse that restores the target's HP by up to half its max HP.
--12
PsychicHealing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
--12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--12
WaterLife DewThe user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
--12
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--20
PsychicMagic PowderThe user scatters a cloud of magic powder that changes the target's type to Psychic.
-100%20
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--12
FairyMisty ExplosionThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
100100%8
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--12
FireMystical FireThe user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
75100%12
ElectricNuzzleThe user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
20100%20
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--12
GrassPower WhipThe user violently whirls its vines, tentacles, or the like to lash the target.
12085%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%12
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--12
PsychicPsycho CutThe user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
70100%20
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
DarkQuashThe user suppresses the target and makes its move go last.
-100%16
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--8
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--12
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