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Gholdengo

Gholdengo

  • Good as Gold

    A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

HP
87 / 162
Raw / Lvl 50
ATK
60 / 80
Raw / Lvl 50
DEF
95 / 115
Raw / Lvl 50
Sp. Atk
133 / 153
Raw / Lvl 50
Sp. Def
91 / 111
Raw / Lvl 50
SPD
84 / 104
Raw / Lvl 50
0/66 used(66 left)
Stat Points
550 / 725
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%12
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%12
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%12
ElectricElectro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
-100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%12
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
SteelHeavy SlamThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
-100%12
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--20
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
SteelMake It RainThe user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
120100%8
DarkMementoThe user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
-100%12
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%20
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%16
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%8
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
NormalRecoverThe user regenerates its cells, restoring its own HP by up to half its max HP.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow PunchThe user throws a punch from the shadows. This attack never misses.
60-20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
SteelSteel BeamThe user fires a beam of steel that it collected from its entire body. This also damages the user.
14095%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
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