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Floette (Eternal)

Floette (Eternal)

  • Flower Veil

    Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

  • Symbiosis

    The Pokémon passes its held item to an ally that has used up an item.

HP
74 / 149
Raw / Lvl 50
ATK
65 / 85
Raw / Lvl 50
DEF
67 / 87
Raw / Lvl 50
Sp. Atk
125 / 145
Raw / Lvl 50
Sp. Def
128 / 148
Raw / Lvl 50
SPD
92 / 112
Raw / Lvl 50
0/66 used(66 left)
Stat Points
551 / 726
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--15
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
GrassAromatherapyThis move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
--5
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalEchoed VoiceThe user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
40100%15
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FairyFairy WindThe user attacks by stirring up a fairy wind to strike the target.
40100%30
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%10
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
GrassGrassy TerrainThe user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
--10
NormalHeal BellThe user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
--5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
FairyLight of RuinDrawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
14090%5
NormalLucky ChantThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--30
PsychicMagic CoatMoves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
--15
GrassMagical LeafThe user scatters curious leaves that chase the target. This attack never misses.
60-20
FairyMisty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
--10
FairyMoonblastBorrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
95100%15
NormalNature PowerThis attack makes use of nature’s power. Its effects vary depending on the user’s environment.
--20
GrassPetal BlizzardThe user stirs up a violent petal blizzard and damages everything around it.
90100%15
GrassPetal DanceThe user attacks the target by scattering petals for two to three turns. The user then becomes confused.
120100%10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
GrassRazor LeafSharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
5595%25
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
GrassSynthesisThe user restores its own HP. The amount of HP regained varies with the weather.
--5
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%35
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
GrassVine WhipThe target is struck with slender, whiplike vines to inflict damage.
45100%25
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--10
GrassWorry SeedA seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
-100%10
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