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Elgyem

Elgyem

  • Telepathy

    The Pokémon anticipates and dodges the attacks of its allies.

  • Synchronize

    If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

  • Analytic

    Boosts the power of the Pokémon's move if it is the last to act that turn.

HP
55 / 130
Raw / Lvl 50
ATK
55 / 75
Raw / Lvl 50
DEF
55 / 75
Raw / Lvl 50
Sp. Atk
85 / 105
Raw / Lvl 50
Sp. Def
55 / 75
Raw / Lvl 50
SPD
30 / 50
Raw / Lvl 50
0/66 used(66 left)
Stat Points
335 / 510
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--15
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
GhostAstonishThe user attacks the target by crying out in a startling fashion. This may also make the target flinch.
30100%15
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
PsychicBarrierThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%10
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
PsychicConfusionThe target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
50100%25
PsychicCosmic PowerThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
--20
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%15
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--5
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%15
NormalEchoed VoiceThe user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
40100%15
DarkEmbargoThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%10
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
NormalGrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
-100%40
PsychicGuard SplitThe user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
--10
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--10
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%15
PsychicHeal BlockThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%15
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
PsychicMagic CoatMoves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
--15
RockMeteor BeamThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
12090%10
PsychicMiracle EyeThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--40
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
NormalPain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
--20
PsychicPower SplitThe user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
--10
PsychicPower SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
--10
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
PsychicPsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
65100%20
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
NormalRecoverThe user regenerates its cells, restoring its own HP by up to half its max HP.
--5
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--10
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%40
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
NormalSimple BeamThe user emits a mysterious psychic wave that changes the target's Ability to Simple.
-100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
DarkSnatchThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
SteelSteel WingThe target is hit with wings of steel. This may also boost the user's Defense stat.
7090%25
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
PsychicSynchronoiseThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
120100%10
PsychicTelekinesisThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--15
PsychicTeleportThe user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
--20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%15
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%10
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
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