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Mega Drampa

Mega Drampa

  • Berserk

    Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.

HP
78 / 153
Raw / Lvl 50
ATK
85 / 105
Raw / Lvl 50
DEF
110 / 130
Raw / Lvl 50
Sp. Atk
160 / 180
Raw / Lvl 50
Sp. Def
116 / 136
Raw / Lvl 50
SPD
36 / 56
Raw / Lvl 50
0/66 used(66 left)
Stat Points
585 / 760
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
DragonBreaking SwipeThe user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
60100%16
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
DragonDraco MeteorComets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
13090%8
DragonDragon CheerThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
0-16
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%16
DragonDragon DanceThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
--20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%12
DragonDragon RushThe user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
10075%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeDeals double damage to underground targets and half damage during Grassy Terrain.
100100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
PsychicExtrasensoryThe user attacks with an odd, unseeable power. This may also make the target flinch.
80100%20
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FlyingFlyThe user flies up into the sky on the first turn, then attacks on the next turn.
9095%16
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
NormalGlareThe user intimidates the target with the pattern on its belly to cause paralysis.
-100%20
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
FireHeat WaveHas a 10% chance to burn targets.
9590%12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
FlyingHurricaneHas a 30% chance to confuse the target. Never misses in rain, but has 50% accuracy in harsh sunlight. Can hit airborne targets.
11070%12
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%8
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
DarkLash OutThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
75100%8
PsychicLight ScreenHalves damage from special moves for the user’s side for 5 turns.
--20
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
RockRock SlideHurls large boulders at the targets. Has a 30% chance to make them flinch.
7590%12
FlyingRoostThe user lands and rests its body. This move restores the user's HP by up to half its max HP.
--8
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
DarkSnarlThe user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
5595%16
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
SteelSteel WingThe target is hit with wings of steel. This may also boost the user's Defense stat.
7090%20
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
FightingSuperpowerThe user attacks the target with great power. This also lowers the user's Attack and Defense stats.
120100%8
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
NormalTri AttackThe user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
80100%12
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
NormalWhirlwindThe target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
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