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#719
Diancie

Diancie

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

HP
50 / 125
Raw / Lvl 50
ATK
100 / 120
Raw / Lvl 50
DEF
150 / 170
Raw / Lvl 50
Sp. Atk
100 / 120
Raw / Lvl 50
Sp. Def
150 / 170
Raw / Lvl 50
SPD
50 / 70
Raw / Lvl 50
0/66 used(66 left)
Stat Points
600 / 775
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--15
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%5
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--40
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%10
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%15
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%25
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
RockDiamond StormThe user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.
10095%5
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%10
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%10
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalExplosionThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
250100%5
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%15
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%10
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--5
PsychicGuard SplitThe user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
--10
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--10
SteelGyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
-100%5
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--10
NormalHardenThe user stiffens all the muscles in its body to boost its Defense stat.
--30
NormalHeal BellThe user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
--5
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%5
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
ElectricMagnet RiseThe user levitates using electrically generated magnetism for five turns.
--10
RockMeteor BeamThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
12090%10
NormalMetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
--10
FairyMisty ExplosionThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
100100%5
FairyMoonblastBorrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
95100%15
FireMystical FireThe user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
75100%10
NormalNature PowerThis attack makes use of nature’s power. Its effects vary depending on the user’s environment.
--20
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%10
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
RockRock PolishThe user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
--20
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%10
RockRock ThrowThe user picks up and throws a small rock at the target to inflict damage.
5090%15
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%15
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
GroundSand TombThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
3585%15
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--10
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%10
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
NormalSharpenThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--30
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
RockSmack DownThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
50100%15
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-10
GroundSpikesThe user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
--20
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%5
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%35
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
PsychicTelekinesisThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--15
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%10
NormalTerrain PulseThe user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
50100%10
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
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