Home
#823
Corviknight

Corviknight

  • Pressure

    Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

  • Unnerve

    Unnerves opposing Pokémon and makes them unable to eat Berries.

  • Mirror Armor

    Bounces back only the stat-lowering effects that the Pokémon receives.

HP
98 / 173
Raw / Lvl 50
ATK
87 / 107
Raw / Lvl 50
DEF
105 / 125
Raw / Lvl 50
Sp. Atk
53 / 73
Raw / Lvl 50
Sp. Def
85 / 105
Raw / Lvl 50
SPD
67 / 87
Raw / Lvl 50
0/66 used(66 left)
Stat Points
495 / 670
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
FlyingAir CutterThe user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
6095%20
FlyingAir SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
7595%16
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FlyingBrave BirdThe user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
120100%16
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
FlyingDefogA strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
--16
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
FlyingDrill PeckA corkscrewing attack that strikes the target with a sharp beak acting as a drill.
80100%20
FlyingDual WingbeatThe user slams the target with its wings to inflict damage. The target is hit twice in a row.
4090%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
FlyingFeather DanceThe user covers the target's body with a mass of down that harshly lowers its Attack stat.
-100%16
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%12
FlyingFlyThe user flies up into the sky on the first turn, then attacks on the next turn.
9095%16
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
SteelHeavy SlamThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
-100%12
FlyingHurricaneHas a 30% chance to confuse the target. Never misses in rain, but has 50% accuracy in harsh sunlight. Can hit airborne targets.
11070%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
PsychicLight ScreenHalves damage from special moves for the user’s side for 5 turns.
--20
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%20
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
FlyingPluckThe user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
60100%20
DarkPower TripThe user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
FlyingRoostThe user lands and rests its body. This move restores the user's HP by up to half its max HP.
--8
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
FlyingSky AttackThe user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
14090%8
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
SteelSteel BeamThe user fires a beam of steel that it collected from its entire body. This also damages the user.
14095%8
SteelSteel WingThe target is hit with wings of steel. This may also boost the user's Defense stat.
7090%20
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
FlyingTailwindThe user whips up a turbulent whirlwind that doubles the Speed stats of itself and its allies for four turns.
--16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
Page
1of1
55results